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Why The Thaumaturge's Historical Setting is its Greatest Strength
While many CRPGs opt for a pure fantasy setting, The Thaumaturge's use of fantasy mixed with real-world history could end up helping it stand out.
Fool's Theory Reveals One Common Thread Between its Witcher Remake and The Thaumaturge
Developer Fool's Theory, which is currently responsible for the Witcher 1 remake and CRPG The Thaumaturge, reveals one common element of the two.
The Thaumaturge's Manipulation Powers Add Tons of Replayability
Game Rant's discussion with The Thaumaturge developer Fool's Theory provides insight into the game's Manipulation mechanics.
The Thaumaturge Dev Details Wiktor, Rasputin, Warsaw, and More
Game Rant speaks to The Thaumaturge design director Karolina Kuzia-Rokosz about the game's characters, settings, and more.
The Thaumaturge's Concept Art Shows How Its Overarching Design Has Evolved
Concept artwork for upcoming CRPG The Thaumaturge gives players a window into what they might expect from its world and characters.
How the Inclusion of Rasputin Shaped CRPG The Thaumaturge
Game Rant speaks with The Thaumaturge's design director to learn how the involvement of Rasputin influenced the game's development.
The Thaumaturge Dev Talks Challenges of Making a New IP
Game Rant speaks to The Thaumaturge developer Fool's Theory about developing its original universe and using it to tell meaningful stories.
The Thaumaturge Dev Talks Salutors, Thaumaturgy, and More
In a Game Rant interview, Fool's Theory Design Director Karolina Kuzia-Rokosz talks about The Thaumaturge's Salutors, magic, and more.
How The Thaumaturge's Investigations Add to Gameplay and Worldbuilding
The Thaumaturge's design director tells Game Rant how investigations fit into Wiktor's skillset, and how they differ from the ones in The Witcher.
Why The Thaumaturge's Poland Setting is so Important to Fool's Theory
Game Rant speaks with The Thaumaturge's design director about the upcoming CRPG's setting and why it is so important to Fool's Theory.
The Thaumaturge Dev Gives Deep Dive into Gameplay Mechanics and More
During a recent Game Rant interview, The Thaumaturge's design director explains the various elements that define the supernatural CRPG's gameplay.
The Thaumaturge Dev Dives into Early Development, Influences, and More
The Thaumaturge's design director details the earliest days of the game's development, as well as how its past work has influenced it.
The Thaumaturge's Word, Heart, Deed, and Mind Mechanics Explained
A Game Rant interview unveils more about The Thaumaturge's Word, Heart, Deed, and Mind mechanics and how they impact Salutors and gameplay.
The Thaumaturge: Meet Protagonist Wiktor
Fool's Theory provides a new glimpse at The Thaumaturge's protagonist Wiktor Szulski, his story, and his abilities in a Game Rant interview.
The Thaumaturge Reveals New Salutor Morana [EXCLUSIVE]
As part of this Game Rant Advance, we exclusively reveal the new Salutor Morana who's coming to story-driven RPG The Thaumaturge.
How The Thaumaturge's Salutors Blend History with the Supernatural
The Thaumaturge's most impressive element is how its roster of supernatural Salutors is worked into a narrative surrounding real-world history.
The Invincible Review
The Invincible delivers a gorgeous and thought-provoking adaptation of Stanislaw Lem’s novel, but it feels like it still has some editing to do.
How The Invincible's Atompunk Sci-Fi Approach Differs From Starfield's Nasapunk Aesthetic
As The Invincible aims to adapt the world of science fiction author Stanislaw Lem, it has an atompunk aesthetic that could rival Starfield's Nasapunk.
How The Invincible Embraces the Irony of Its Title
Game Rant speaks with one writer working on The Invincible about the title's inherent irony, in associated with Stanislaw Lem's writings.
The Invincible Dev Explains That It Isn't a Walking Simulator
In a Game Rant interview, one Starward Industries developer explains why The Invincible isn't a 'walking simulator' and what type of game it is.