In Baldur's Gate 3, Druids don't begin the game with one of their most class-defining abilities: Wild Shape. At Level 2, in addition to choosing a subclass, Druids gain the ability to shapeshift into an animal of their choosing a handful of times every short rest. At Level 2, four shapes are available to Druids (five for those who go with Circle of the Moon), but the list of options keeps expanding as Druids continue through the game.