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The Invincible Devs Talk Development, Adapting Stanislaw Lem's Work, and More

Developers at Starward Industries discuss the development of The Invincible, as well as adapting the title from Stanislaw Lem's namesake novel.

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The Invincible: The World of Regis III Explained

A Game Rant interview with the Starward Industries development team reveals more about The Invincible's world of Regis III, the sci-fi game's setting.

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Why The Invincible Created New Characters Instead of Using Rohan

Game Rant speaks with Starward Industries' art director, Wojciech Ostrycharz, about Yasna, modernization, and leveraging video games as a medium.

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The Invincible: How Player Choice Impacts the Story

A Game Rant interview reveals more about how player choice impacts the overarching story and more in Starward Industries' sci-fi game The Invincible.

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The Invincible: How Starward Industries' CD Projekt Red, Techland Experience Informed the Game

In a GR interview, Starward Industries CEO details how the studio's CD Projekt Red and Techland experience helped in The Invincible's development.

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How Firewatch Influenced The Invincible

Alongside adapting Stanislaw Lem's work, The Invincible takes inspiration from three key video games, including Firewatch.

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How The Invincible's 11 Endings Will Differ

Game Rant speaks with a handful of The Invincible's developers about changes made within the novel adaptation, as well as its various endings.

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The Invincible: What is Necroevolution?

Game Rant speaks with Starward Industries CEO, Marek Markuszewski, about a vital sci-fi concept in Stanisław Lem's novel and its upcoming adaptation.

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The Invincible Devs Offer Deep Dive into Gameplay Mechanics and More

Game Rant speaks with Starward Industries about what players can expect from The Invincible's gameplay mechanics during their sci-fi adventure.

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The Invincible Devs Discuss Environmental Design, 1950s Aethestic, and More

In a Game Rant interview, several devs for The Invincible talk more about the environment design of Regis III, the game's planetary setting in space.

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The Invincible: How Evolution Factors into the Game World

Game Rant speaks to The Invincible studio Starward Industries about adapting Stanislaw's Lems namesake novel, including the theme of evolution.

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The Invincible: Meet Yasna and Her Crew

The Invincible developer Starward Industries speaks to Game Rant about protagonist Yasna and the characters she'll interact with.

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The Invincible: Honoring Legendary Polish Writer Stanislaw Lem in Video Game Form

Game Rant speaks with Starward Industries about The Invincible, the first ever video game adaptation of Stanislaw Lem's body of work.

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Lies of P’s Unique Belle Epoque Period Complements Its ‘Fashion Souls’ Element

Lies of P has a rich Belle Epoque take on dark fantasy, and its costumes and accessories for Pinocchio excel at representing that set dressing.

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Lies of P's Audio Design Has a Surprising Origin

Lies of P director Jiwon Choi reveals some interesting facts about the soundtrack and its roots in a classic rhythm game in a Game Rant interview.

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How Lies of P Balances Build Depth and Build Variety

Game Rant speaks with developers at Neowiz about the many character-building options in its upcoming Pinocchio-inspired soulslike game.

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Lies of P's Legion Arm and Fable Arts Explained

Game Rant speaks to Neowiz about Lies of P's Legion Arm and Fable Arts systems and how these combat mechanics work in the soulslike game.

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Lies of P Devs Explain Combat Styles, Give Beginner Tips

The Lies of P team talks to Game Rant about the game's various combat styles and offers some advice to players new to soulslikes.

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What to Know About Lies of P's Factions Before Release

With Lies of P's release coming in hot, fans may want a quick acquaintance with the various groups or factions they can expect to see in Krat.

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Lies of P Devs Talk Puppet Lore, Deep Worldbuilding, and More

As devs explain in a Game Rant interview, Lies of P is a Soulslike game composed of intensive story, lore, and worldbuilding elements.

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